Getting your Trinity Audio player ready... Game Rules: Breaking PAGE 45-46 The rack must be struck before a foul can occur. A player must break from behind the head string for the break to be considered legal; in addition, at least four object balls must be driven to the rails or an object ball […]
They are:
A foul on a legal break will result in ball-in-hand for the opponent.
No balls are pocketed; it is the opponent’s turn.
An object ball is pocketed; it is still the breaker’s turn.
[…] more than five individual matches during the course of the session, are not current with all League fees or are deemed ineligible by the League Operator. Tie- Breaking Procedures It will happen quite often that teams will finish a session tied for a position. The following tie-breaking procedures will be used to decide which […]
[…] – Only allowed in Masters Divisions. Break Cues – Sometimes combined with jump cues to form a jump-break cue. These cues are allowed in League play for breaking. They may only be used to perform jump shots or massé shots in Masters Divisions. Regular Shooting Cues – These cues may be used to perform […]
[…] Break: Sometimes referred to as a safe break. A break shot that is executed at a level significantly less than the breaker’s full strength. Also known as “ breaking safe,” breaking soft is not allowed in APA matches. Specialty Cues: Cues specially designed to perform specific shots. These include, but are not limited to, jump cues, […]
All balls should be frozen (touching) as tightly as possible. Balls are racked by the non- breaking player, with the head (front) ball on the foot spot. The breaking player may request and receive a rerack. The loser of the lag, and/or the loser of any subsequent game, racks for the opponent. In each […]